Dreadhorn



Dungeon Overview

The dungeon is called the Twisted Weald, named for the twisting stretch of winding sands. It is located in Ilshenar, west of the Spirituality moongate, inside the mushroom cave. To enter, you need to obtain the quest from Lorekeeper Calendor, in the Heartwood. This dungeon is comprised of three sections.

The first section is a sparsely wooded area. In the southern part of this area is the Twisted Weald Champ Spawn. In the northeastern part, lives a purple eagle-like bird named Swoop. Just look for the mass of EVs and purple corpses, and you've found Swoop. It is an easy kill and drops decent loot along with marties. Killing time in the Weald? Might as well kill Swoop.

The second section is a twisting maze of sand. It is the product of devs coming up with ideas while not entirely sober. The sand slows you down to a walk. It is filled with cu sidhes - the ever so popular colorful mutt, dire wolves, discording satyrs, peacing dryads, and spasmatic changlings. Your mission, should you choose to accept it, is to make it through this area alive while being peaced by the dryads and smacked by the changelings. At the very end of this maze is the opening to Gnaw's cave. Gnaw is a blue dire wolf, not much harder than a paragon dire wolf.

The third section is a wooded area corrupted into a swamp. Some of the original woodland can be seen, interspersed with patches of swamp. Safe travel can only be found along in the original woodland. Traveling over the swamp lands will cause various spiders to appear. Best bet? Just don't step on the swamp lands. Living in this area are three changelings - Irk (fire), Spite (red), and Guile (green). All three have very nasty tempers. They don't spawn in a fixed location, but can spawn anywhere; however, they seem to spawn in the southern portion most of the time. Also living in the southern area, beneath their webs, are the spiders Lady Sabrix and Lady Lissith. At the very southwesternmost corner, there is a small statue that is used to access the peerless boss of the area, Dreadhorn.

Keys Overview



Six keys are needed to access Dreadhorn - Thorny Briar, Gnaw's Fang, Blighted Cotton, Irk's Brain, Lissith's Silk, and the Eye of Sabrix. When spawned with a full timer, these last approximately 6 hours. They start decaying from the point of spawning, so if they haven't been gathered in a few hours, the ones you get may not have much time left.

The first key, the Thorny Briar, is a reddish bramble that spawns in the twisting sands. It is one of the easiest to get, as you just pick it up on your way through the sands. It can spawn anywhere in this area, with the exception of inside Gnaw's cave.

The second key, Gnaw's fang, is obtained by killing the blue dire wolf named Gnaw. It will spawn on his corpse and is bright green. Gnaw's fang spawns at a fairly high rate, so you should only have to kill a couple before you get one.

The third key, the Blighted Cotton, is another easy one to get. It spawns in the last section where Irk, Lady Lissith, and Lady Sabrix live. It is a lovely puke green color. If you have problems seeing it, use the handy Control + Shift and you will see plenty. It spawns endlessly, so don't worry about not being able to find one, or twenty.

The fourth key, Irk's Brain, is gotten from killing the fire colored changeling Irk. Irk is a real spaz and can hit fairly hard. This is the most challengeing key to get. The spawn rate doesn't seem to be as high as Gnaw's key, so be prepared to kill 4 or 5.

The fifth key, Lissith's Silk, is found on Lady Lissith. She is the weaker of the two named dread spiders that spawn in the southern part of the swamp area. Her silk is lilac colored. The spawn rate for the key is fairly high, so you should get one after 2-3 times.

The sixth key, the Eye of Sabrix, is gouged from Lady Sabrix. She is the harder named dread spider. She spawns in the same location as Lady Lissith. The eye is a bright blue color (similar to glacial). It is very easy to miss on the corpse, so be sure to move everything to look for it. The spawn rate seems to be a bit less than Lissith's Silk, often takes 5 or so times to get one.

After you have all six keys, you take them to the southwestern edge and drop them onto the statue. Doing this will give you three white bottles in your pack (same graphic as corrupted water). These will last for approximately 8 minutes. Double clicking one will pop up a window that asks if you want to teleport your party. Clicking yes will send a pop up to each member of your party that is nearby, asking if they want to go. This can be used anywhere inside the Weald, or outside near the entrance. Likely it can be used anywhere at all - just haven't tested that.

Peerless Boss Overview

The peerless boss for the area is a corrupted unicorn named Dreadhorn. Its resists are generally in the 50s-60s. From lowest to highest, they are physical, cold, fire, and poison/energy. His damage is 40% physical and 60% poison. The fey slayer is suspected to work against him.

Dreadhorn will target the first person that teleports in. If you decide to go first, have invisibility precast or be ready to hide. His special attacks include a weak area spell, high level poison, and the ability to teleport his victims within striking range. The poison is best cured using the spell Arch Cure or Greater Cure potions. He runs fairly slowly (nothing compared to the spazzy changelings), so you have a good chance of running away and hiding if he is chasing you down. When he is close to dying, he will normally invis himself at least once.

The loot consists of various intensity weapons, armor, and jewelry; the normal ingredients; a mangled Dreadhorn head; a pristine Dreadhorn head; a Dreadhorn horn; Mushrooms; a Dreadhorn mane; Dreads Flute; Dreads Revenge; and around 7-8k gold.

Source: Noie - Stratics Forums - http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&Number=6711278&Main=6711020